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Thursday, October 29, 2009

Manga Makes Modest Showing in 2009 Eisner Award Nominations

Thursday April 9, 2009

Comic-Con International, the organization behind WonderCon, Alternative Press Expo and San Diego Comic-Con International has announced the nominees for the 2009 Will Eisner Awards. While manga has always had a somewhat marginal presence in the Eisners, this year it's a bit less than prior years, with only 8 manga nominees in the pack, including the 5 nominees for the manga-specific category, Best U.S. Edition of International Material - Japan. This is a noticable decline from the 10 nominees in 2007, and the 13 nominees in 2008.

Monster by Naoki Urasawa leads the pack with two nominations, in the highly competitive Best Continuing Series category and manga-centric Best U.S. Edition of International Material - Japan category. This is the third year in a row that Monster has been nominated, and with this series wrapped up after the release of the 18th volume in late 2008, chances are good that Monster may eke out a win this year after missing out in 2007 and 2008.

Wednesday, October 7, 2009

11 Best New Manga Announced at Comic-Con 2008


After a shojo-heavy selection of new manga news at Anime Expo, the manga announcements at San Diego Comic-Con 2008 were much more manly and mature by comparison.
Still, there's a bit of shonen, shojo and even kodomo (kids) manga in the mix to appeal to all kinds of readers. Take a peek at my picks for the best manga for 2009 announced at Comic-Con 2008.

1. Pluto by Naoki Urasawa (VIZ Signature) – February 2009


© Naoki Urasawa / Shogakukan
In Japanese comics, a story is often the work of a single creator from beginning to end, never to be trifled with by other creators. Pluto on the other hand messes with that tradition by re-imagining of the universe of Osamu Tezuka's Astro Boy.
But here's where things get interesting. This story doesn't really focus on Astro Boy -- instead, it revolves around a minor character from an Astro Boy story entitled "The World's Strongest Robot," and how this character and the other characters surrounding him see the same events of that original story from another point of view. As Shonen Jump Editor in Chief Marc Weidenbaum put it, "it updates (Astro Boy) in a way that's absolutely insane -- it's truly groundbreaking."
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2. 20th Century Boys by Naoki Urasawa (VIZ Signature) – February 2009

© Naoki Urasawa / Shogakukan

20th Century Boys is about a group of childhood friends who have a vague sense that something has gone wrong with the world, and it might have something to do with something they all remember seeing when they were younger. The main character, Kenji, is a failed rock star, and the world he lives in is one of tyranny and oppression. True to Urasawa-sensei's strengths, 20th Century Boys is full of surprising plot twists and complicated, yet satisfying relationships between the characters.
As Weidenbaum described it, "It's a time-spanning manga, and it jumps back and forth in time. With every chapter, you never know what's going to happen next."
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3. Cirque du Freak by Darren Shan and Takahiro Arai (Yen Press) – June 2009

© Darren Shan and Takahiko Arai
With a dozen bestselling young adult novels and a feature film from Universal due out in 2009, the manga version of Darren Shan's Cirque Du Freak seems primed to tap into new audiences, even beyond the usual manga faithful.
So what's it about? The most intriguing synopsis I read summarized the story this way: "Two boys who visit an illegal freak show, where an encounter with a vampire and a deadly spider forces them to make life-changing choices."
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4. Shinjuku by mink and Yoshitaka Amano (Dark Horse) – Summer 2009

© Yoshitaka Amano

If you were expecting more of the ethereal fantasy illustrations Amano created for Vampire Hunter D, Dark Horse splashes a big bucket of black ink over that thought. The paintings created by Amano for mink's Shinjuku novel are bold and powerful. Their visceral impact is undeniable, even from viewing a small sampling of images.
From Dark Horse's PR: "Set in the year 2020, Shinjuku is the story of Daniel Legend: an American Special Forces soldier turned licensed private bounty hunter. A loner who travels the globe capturing criminals and now must journey to Shinjuku, Tokyo, to save his sister. Armed with only his wits, metal storm pistol, and a cryptic five-year-old postcard, Simon sets out to save his family, but ends up saving the world."
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5. Tegami Bachi by Hiroyuki Asada (Shonen Jump Manga) – March 2009

© Hiroyuki Asada, Shueisha

Boasting lush, detailed artwork with gripping sci-fi adventure, Tegami Bachi is set in a world of darkness where sunlight is a rare commodity only enjoyed by the very rich. The realms of Amber Ground are separated by class, where the world of the rich is separated from the progressively darker and grimmer worlds of the middle-class and the poor. Travel between the realms require traversing dangerous waters and avoiding giant insects that suck away their victim's will to live.
The only way to send messages between the realms is through Tegami Bachi, or Letter Bee messengers. The series follows the adventures of Lag Seeing, a young and determined Letter Bee delivery boy who is also seeking his mother, who was kidnapped years ago.
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6. Negima neo by Ken Akamatsu and Takuya Fujima (Del Rey Manga) - 2009

© Ken Akamatsu and Takuya Fujima

Negima by Ken Akamatsu was one of Del Rey's first releases when they made their debut in 2004 and it's always been one of their besteselling titles. So it's only natural that they've snapped up the rights to Negima neo, a remix of Akamatsu's original stories and characters done up by another creator, Takuya Fujima.
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7. World Embryo by Daisuke Moriyama (Dark Horse Manga) – Summer 2009

© Daisuke Moriyama

According to Wikipedia (which you can take with a grain of salt), World Embryo was originally licensed by TokyoPop. Now this dark sci-fi seinen thriller is in the capable hands of the folks at Dark Horse Manga.
From Dark Horse's PR: "In a time where heroes are unrecognized and forgotten, viruses can be transmitted by a cell phone call, and unseen monsters hunt the innocent, the fate of the world rests in the hands of a secret organization called F.L.A.G. and on the shoulders of Riku Amami. If that isn’t enough of a burden, Riku has a baby girl calling him "papa" ever since she emerged... from an egg inside his living room! Is she the embryo of a new world or the child of the apocalypse?"
Publisher's Site


8. CLAMP in America by Shaenon Garrity (Del Rey Manga) - 2009

© CLAMP

While technically not a manga, it is *about* manga, so in my book, that counts. In this full color retrospective, Garrity will examine the impact of this superstar manga-ka quartet in America -- from Magic Knight Rayearth's debut in TokyoPop's Mixxzine and X 1999 in Animerica magazine back in the day to their visit to Anime Expo in 2006 and their upcoming "Mangettes" project with Dark Horse, and beyond.
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9. GA: Geijutsuka Art Design Class by Satoko Kiyduki (Yen Press) – April 2009

© Satoko Kiyuduki

There isn't a whole lot of yonkoma (4-panel) manga available in English, but it seems like Yen Press is looking to single-handedly turn that trend around.
This new title from the creator of Shoulder-A-Coffin Kuro is set in an art school, where a bunch of very adorable looking girls learn the finer points of fine art technique. Since the girls will be learning color theory, it stands to reason that many of the pages will be in full color.
While the GA gals look more moe than emo, it still sounds like a fun and maybe educational premise for a comics strips that'll appeal to aspiring manga artists.
More Info


10. Genghis Khan by Seiichi Morimura and Nakaba Higurashi (CMX Manga) – April 2009

© Seiichi Morimura and Nakaba Higurashi, FLEX Comics

You want manly manga? CMX is gonna give you some manly manga, about the most macho Mongol ever, Ghengis Khan. But here's the catch: This Khan looks a bit more bishonen than barbarian. Take that as a plus or minus as you will.
While Khan's conquest of the Asian continent spanned decades, this story from Flex Comics will be neatly contained in a single volume. If you'd like a taste of the art that's in store, visit artist Nakaba Higurashi's website and check out her portfolio of lovely fantasy illustrations.
Also, stay tuned for the anime adaptation of Genghis Khan: To the Ends of the Earth and Sea from Funimation in March 2009.
More Info

11. Leave it to PET (Makasete PET-kun) by Kenji Sonishi (VIZ Kids) - April 2009


© Sonishi Kenji

A manga for kids by the creator of Neko Ramen, Leave it to PET offers eco-conscious entertainment manga for young 'uns.
"PET" is an abbreviation for a type of plastic, most commonly used for bottles. As VIZ Media Editorial Director Beth Kawasaki explained it, Leave it to PET is about "a boy who recycles a plastic bottle that comes to life and becomes his pet."
From the looks of the cover art, and a peek at Sonishi's bold and simple artwork for Neko Ramen, Leave It to PET just might have enough surreal appeal to pique the interest of more than just the pre-tween set.

Tuesday, September 29, 2009

Interview: Takehiko Inoue Manga Artist and Creator of Slam Dunk, Vagabond and Real

Takehiko Inoue completes his mural at Books Kinokuniya New York City.

By Deb Aoki, About.com

Takehiko Inoue at Books Kinokuniya NYC

© Deb Aoki

Takehiko Inoue, manga artist and the creator of Slam Dunk, arrived in New York City to paint a mural featuring characters from his other award-winning manga series, Vagabond. (See a photo gallery of Inoue-sensei painting and his completed mural at Kinokuniya) At just 40 years old, Inoue-sensei is a manga creator whose artistry and masterful storytelling has won him countless awards and fans around the world.

Inoue's mural painting event commemorated several events: the opening of the Books Kinokuniya Bryant Park store, and the late-summer release of his two basketball manga series, Slam Dunk and Real. VIZ Media will also release Inoue's two art books, Sumi and Water, plus a new omnibus edition of Vagabond in September 2008.

Dressed in low-key style in a soft black sweater and sneakers, Inoue-sensei was casual and friendly as he met and talked with several reporters. It's hard to explain, but as I watched him paint the finishing touches on his mural and mingle with well-wishers, he really did remind me of his manga characters: the street-smart athlete, the confident warrior, and the wise, easy-going monk.

I got a chance to chat with Inoue-sensei before he added the finishing touches on his mural, and we talked about his manga, his love for sports and his relationship with his readers.

Q: So when did you start working on this mural?

Takehiko Inoue: I started on Saturday.

Q: What made you decide to do this mural? It's a very unique project.

Takehiko Inoue: Just because it seemed kind of interesting and fun to do. (Note: Inoue-sensei completed most of the mural in a few hours over the weekend and added only a few finishing touches on Monday at the VIP and press reception.)

Q: We'll talk about the Vagabond, the characters that were painted for this mural in a bit, but I wanted to begin by talking about the series that was your first major success, Slam Dunk. Slam Dunk was first published in America in 2002 by Raijin Comics. When they went out of business, Slam Dunk was in limbo for some time. What made you decide that to try again with VIZ?

Takehiko Inoue: I thought it was a good idea to put it out again. Since Raijin had only put out five volumes, I thought it would make sense to put some space between that set of books before coming out with new editions.

Q: Slam Dunk is a manga about basketball, and I noticed in your bio that you played basketball in high school. What attracted you to the sport, and why draw a manga about basketball in particular?

Takehiko Inoue: I joined the basketball club in high school. The situation for basketball in Japan is very different than it is in the United States, as far as popularity. But I started playing because I wanted to be popular with the girls (laughs).

As far as the manga, in Slam Dunk, I wanted to convey the feelings of winning and losing, how an athlete feels when they improve, get better at their sport.

Q: Your sports manga has a lot of fast-paced, high adrenaline action. You really feel like you're there on the court with the athletes, and you can't help but get swept up in their emotions as they play. How do you capture the spirit of the game so well?

Takehiko Inoue: Basketball is one of my hobbies, so I'm always watching videos, reading magazines, looking at photos. But also, when I draw the manga, I'm drawing from my memories of playing, kind of like muscle memory. So I try to emphasize the little things that only a person who's played the game would know, like how it feels to hold the ball, how to shoot and how to handle the ball.

Q: One thing that people often mention about your storytelling is that you always include such great cliffhangers, that you pace your stories with a lot of compelling drama. Did that style of storytelling come naturally to you, or did you develop it over time?

Takehiko Inoue: I've never studied it, but when you draw a weekly serial, a story that you draw week after week, at some point, you develop the ability to do this.

Q: Another thing people love about your stories is that your characters are so complex, so with three-dimensional personalities. Are they based on people you know? Do you have a particular favorite character that's close to your heart?

Takehiko Inoue: A part of me is in each of my characters, so it's difficult to say that I have a particular favorite.

Q: My friend mentioned that she thought you looked like Takuan. (The monk from Vagabond)! (laughs)

Takehiko Inoue: (laughs) A lot of people tell me that!

Q: You went from Slam Dunk, and then went on to draw Vagabond and Real. While Vagabond still has a lot of action, there's also a theme about Musashi's spiritual evolution as a person, not just his sword-fighting skills. Is this change of emphasis a reflection on your personal evolution as well?

Takehiko Inoue: Yes, right. I wrote Slam Dunk when I was in my twenties. I had a simpler perspective on life when I was younger. At that time, my goals were more about winning and success. Now that I'm older, I know there's more to life than that.

Q: All of your male characters, from Slam Dunk, Real and Vagabond are very masculine, and your stories are very much from a guy's perspective for guys, primarily. Did it surprise you that your stories attract so many female fans as well?

Takehiko Inoue: I've always had a lot of female fans for my work, so it wasn't too much of a surprise.

Q: Your manga did a lot to make basketball more popular in Japan. What is basketball like now in Japan, compared to America?

Takehiko Inoue: Right after the manga came out, middle school and high school basketball clubs in Japan saw an increase in membership. But there's not much change at the top levels of the game, no significant pro leagues like there are in America, no stand-out superstar.

I think that the basketball association in Japan is perhaps not putting enough effort into promoting the sport in Japan. But that's just my personal opinion as a fan. (laughs)